(exporting-models)= # Exporting models This section explains how to export Minecraft models and mentions some additional settings that can be configured before exporting. There are a few settings in the `Object Properties` panel in the `Mcblend: Model Properties` tab that can be configured before exporting the model. This tab is only visible when an armature is selected. - `Model origin` - This setting can be set to either `armature` or `world`. The default value is `armature`, which means that the positions of the bones are based on the local space of the armature. If you select `world`, the positions will be based on the world space. The other settings in the `Mcblend: Model Properties` tab are directly exported to the Minecraft model: - `Name` - The name of the model. In Minecraft, models are named using the pattern *geometry.*, but you don't have to put geometry. in this field as it's always the same and never changes (it's added automatically). - `Visible bounds offset` - This value is directly moved to the `visible_bounds_offset` property of the model. - `Visible bounds width` - This value is directly moved to the `visible_bounds_width` property of the model. - `Visible bounds height` - This value is directly moved to the `visible_bounds_height` property of the model. Exporting the model is the same process as explained in the ["Creating models from scratch"](/modeling/creating_models_from_scratch) documen. Simply go to `File > Export > Export Bedrock Model` and select the export path. ![](/img/modeling/exporting_model_settings.png)